This is also how BlastEm emulator renders the games, this IS accurate. This is the non-linear $FF scheme ('Rendered through MD' palette), resulting in 'washed out' colours.
Then, here is the page on Sega Retro confirming that. Here is the actual MD VDP colour levels measurements.
CW's ports are NOT perfect and they are not something you can lean on. Void, stop being Taxman's mobile ports adept and do the Google research like Observer said. I did not steal any sprites from the old sheet, everything has been re-ripped. I'll put in few words too.Īt first, I ripped the sprites indeed, RIGHT from the game's debug mode with character sprite list rotation feature (not sure how it is called exactly).