What is the hex location of the unused goggle sprite in sonic 1

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This is also how BlastEm emulator renders the games, this IS accurate. This is the non-linear $FF scheme ('Rendered through MD' palette), resulting in 'washed out' colours.

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Then, here is the page on Sega Retro confirming that. Here is the actual MD VDP colour levels measurements.

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CW's ports are NOT perfect and they are not something you can lean on. Void, stop being Taxman's mobile ports adept and do the Google research like Observer said. I did not steal any sprites from the old sheet, everything has been re-ripped. I'll put in few words too.Īt first, I ripped the sprites indeed, RIGHT from the game's debug mode with character sprite list rotation feature (not sure how it is called exactly).

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